TREN
TREN

FUGİSolutions

Mobile games

Games you understand in seconds and keep coming back to.

We build hypercasual and casual games. We turn an idea into a playable prototype quickly, test it with player data and grow it together with our publisher. We use AI tools at many steps of our production pipeline. The culture of fast prototyping and data-driven testing in our other areas comes from here.

How we work

From idea to launch

  1. 1

    Prototype

    We turn an idea into something playable, fast.

  2. 2

    Test

    Early player data tells us whether the game works.

  3. 3

    Launch

    Games that work, we grow together with our publisher.

Portfolio

Games we have built

We signed publishing deals with Voodoo and SuperSonic.

Box Color Sort
Puzzle, colour sorting

Box Color Sort

A relaxing puzzle where you sort boxes by colour.

Letter Puzzle
Word puzzle

Letter Puzzle

A word puzzle where you chase letters to solve the mystery.

Night Ride
Riding, adventure

Night Ride

A tense ride through a dark forest on a bike.

Pixel Painter
Colour mixing

Pixel Painter

A painting puzzle where you mix colours to complete the picture.

Ray Gun Run
Runner, shooter

Ray Gun Run

A runner where you clear the way with a ray gun.

Mad Car Run
Runner, shooter

Mad Car Run

A runner where a wild car smashes through obstacles.

Cropventure
Farming simulation

Cropventure

A farming simulation where you build and grow your fields.

For publishers and studios

Write to us if you would like to see our latest prototypes or build a game together.

Get in touch